The player has made his or her move, and the Dragon has been affected in some way; it would be nice to see what happened. We'll use a different particle effect to represent each of the attacks.
Add the attacks.png
sprite sheet and the smokeCloud.png
sprite to the Assets\Sprites\FX
folder. Change its settings so that it is a multiple sprite sheet and slice it automatically.
For particle effects to work, they need a material defined, not just the raw texture/sprite itself. So, navigate to Assets\Materials
(create it if you haven't done so already) and right-click on it to create a new material and name it Attacks
.
Change the Shader material used to the Particles/Vertex Lit Blended shader. You can change the Shader by clicking on the drop-down menu next to the Shader property of the Attacks
material and then navigate to Particles | Vertex Lit Blended.
Next, change the Emissive Color to White. Lastly, click...