Book Image

Mastering Unity 2D Game Development - Second Edition

By : Ashley Godbold, Simon Jackson
Book Image

Mastering Unity 2D Game Development - Second Edition

By: Ashley Godbold, Simon Jackson

Overview of this book

The Unity engine has revolutionized the gaming industry, by making it easier than ever for indie game developers to create quality games on a budget. Hobbyists and students can use this powerful engine to build 2D and 3D games, to play, distribute, and even sell for free! This book will help you master the 2D features available in Unity 5, by walking you through the development of a 2D RPG framework. With fully explained and detailed C# scripts, this book will show you how to create and program animations, a NPC conversation system, an inventory system, random RPG map battles, and full game menus. After your core game is complete, you'll learn how to add finishing touches like sound and music, monetization strategies, and splash screens. You’ll then be guided through the process of publishing and sharing your game on multiple platforms. After completing this book, you will have the necessary knowledge to develop, build, and deploy 2D games of any genre!
Table of Contents (20 chapters)
Mastering Unity 2D Game Development - Second Edition
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Using particle effects to represent an attack


The player has made his or her move, and the Dragon has been affected in some way; it would be nice to see what happened. We'll use a different particle effect to represent each of the attacks.

Creating the materials for the particle effects

Add the attacks.png sprite sheet and the smokeCloud.png sprite to the Assets\Sprites\FX folder. Change its settings so that it is a multiple sprite sheet and slice it automatically.

For particle effects to work, they need a material defined, not just the raw texture/sprite itself. So, navigate to Assets\Materials (create it if you haven't done so already) and right-click on it to create a new material and name it Attacks.

Change the Shader material used to the Particles/Vertex Lit Blended shader. You can change the Shader by clicking on the drop-down menu next to the Shader property of the Attacks material and then navigate to Particles | Vertex Lit Blended.

Next, change the Emissive Color to White. Lastly, click...