Arguably, the inventory system in any good RPG game is one of the most important components. Depending on the style or background of your design, it may be even more important than the story or battle system. The reason I say this is because the way in which you design and implement your shopping and inventory system will alter how your game is played and how quickly the player will progress through your creation.
The topics that will be covered in this chapter are as follows:
Exploring the inventory and items
Building a shop and an inventory UI layer