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  • Book Overview & Buying Mastering Unity 2D Game  Development
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Mastering Unity 2D Game  Development

Mastering Unity 2D Game Development - Second Edition

By : Dr. Ashley Godbold, Jackson
3.9 (12)
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Mastering Unity 2D Game  Development

Mastering Unity 2D Game Development

3.9 (12)
By: Dr. Ashley Godbold, Jackson

Overview of this book

The Unity engine has revolutionized the gaming industry, by making it easier than ever for indie game developers to create quality games on a budget. Hobbyists and students can use this powerful engine to build 2D and 3D games, to play, distribute, and even sell for free! This book will help you master the 2D features available in Unity 5, by walking you through the development of a 2D RPG framework. With fully explained and detailed C# scripts, this book will show you how to create and program animations, a NPC conversation system, an inventory system, random RPG map battles, and full game menus. After your core game is complete, you'll learn how to add finishing touches like sound and music, monetization strategies, and splash screens. You’ll then be guided through the process of publishing and sharing your game on multiple platforms. After completing this book, you will have the necessary knowledge to develop, build, and deploy 2D games of any genre!
Table of Contents (15 chapters)
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Laying out your inventory


Your character's layout is usually a lot more restricted as compared to that of a storefront. However, the character's layout needs to follow the same design pattern you are using in your game.

These systems usually fall into a couple of patterns.

Rule of 99'

Players are limited to a certain number of each item. The number can vary based on the item (for instance, you can have only one weapon) or its effect on the player's load. As a rule of thumb, 99 should be the maximum number. However, it's up to you how your game will use the item to denote its maximum number.

In the Final Fantasy series of games, Rule of 99' was used throughout its inventory system, allowing the player to carry no more than 99 potions at a time, or anything else for that matter, as shown in the following screenshot:

Encumbrance systems

A system based on the strength, endurance, and energy of a player is a faux-style system. It ensures that the player cannot carry more than he/she is able to; generally...

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Mastering Unity 2D Game  Development
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