At the core of any inventory/shopping system are the individual items themselves. They need to be designed in a way that will not only set each item apart from every other item, but will also ensure that they work together to benefit the player as they travel through your world.
Items generally have their individual properties. Refer to the following table:
Item/property |
Description |
Slot |
Can this only be used in a certain slot for the player or in general? |
Stackable |
Can items, such as ammo or potions, be stacked on top of each other? |
Strength or damage |
What is the effect on the player's health? Does it restore the player's health (like with health potions) or damage the player's health (like with poison)? |
Defense |
Does the item protect the player at all, even if only a little bit? |
Power |
Does the item have its own source of power/ammunition? Is it limited? |
Recharge rate |
Does the item recharge itself or not? Can it be recharged? |
Size |
Is the item bulky... |