Book Image

Mastering Unity 2D Game Development - Second Edition

By : Ashley Godbold, Simon Jackson
Book Image

Mastering Unity 2D Game Development - Second Edition

By: Ashley Godbold, Simon Jackson

Overview of this book

The Unity engine has revolutionized the gaming industry, by making it easier than ever for indie game developers to create quality games on a budget. Hobbyists and students can use this powerful engine to build 2D and 3D games, to play, distribute, and even sell for free! This book will help you master the 2D features available in Unity 5, by walking you through the development of a 2D RPG framework. With fully explained and detailed C# scripts, this book will show you how to create and program animations, a NPC conversation system, an inventory system, random RPG map battles, and full game menus. After your core game is complete, you'll learn how to add finishing touches like sound and music, monetization strategies, and splash screens. You’ll then be guided through the process of publishing and sharing your game on multiple platforms. After completing this book, you will have the necessary knowledge to develop, build, and deploy 2D games of any genre!
Table of Contents (20 chapters)
Mastering Unity 2D Game Development - Second Edition
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

The power of an item


At the core of any inventory/shopping system are the individual items themselves. They need to be designed in a way that will not only set each item apart from every other item, but will also ensure that they work together to benefit the player as they travel through your world.

Items generally have their individual properties. Refer to the following table:

Item/property

Description

Slot

Can this only be used in a certain slot for the player or in general?

Stackable

Can items, such as ammo or potions, be stacked on top of each other?

Strength or damage

What is the effect on the player's health? Does it restore the player's health (like with health potions) or damage the player's health (like with poison)?

Defense

Does the item protect the player at all, even if only a little bit?

Power

Does the item have its own source of power/ammunition? Is it limited?

Recharge rate

Does the item recharge itself or not? Can it be recharged?

Size

Is the item bulky...