Book Image

Mastering Unity 2D Game Development - Second Edition

By : Ashley Godbold, Simon Jackson
Book Image

Mastering Unity 2D Game Development - Second Edition

By: Ashley Godbold, Simon Jackson

Overview of this book

The Unity engine has revolutionized the gaming industry, by making it easier than ever for indie game developers to create quality games on a budget. Hobbyists and students can use this powerful engine to build 2D and 3D games, to play, distribute, and even sell for free! This book will help you master the 2D features available in Unity 5, by walking you through the development of a 2D RPG framework. With fully explained and detailed C# scripts, this book will show you how to create and program animations, a NPC conversation system, an inventory system, random RPG map battles, and full game menus. After your core game is complete, you'll learn how to add finishing touches like sound and music, monetization strategies, and splash screens. You’ll then be guided through the process of publishing and sharing your game on multiple platforms. After completing this book, you will have the necessary knowledge to develop, build, and deploy 2D games of any genre!
Table of Contents (20 chapters)
Mastering Unity 2D Game Development - Second Edition
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Creating a shop and inventory


As with other areas in this book, we will just keep things simple when implementing the sample project. You can always extend or replace it later if you wish.

We will also look at two slightly different approaches: using a scene for the shop and a layer system for the inventory.

Gathering shop assets

The shop will contain various healing items for the player to purchase. To create the shop, we'll just create a new scene to keep things simple as we expect to enter a shop and leave it when we are done.

I altered the assets I used to make the HUD for the battle system to create a new menu that will be used for the shop. I also added a talk bubble, which we will use for the shopkeep to speak to us and show us what we are buying. We'll layout the individual buttons and slots within Unity. The following screenshot shows the buttons, bubbles, and other things that we are going to use:

For items to show in the shop, I turned back to Kenney on OpenGamAart.Org (who made...