Book Image

Mastering Unity 2D Game Development - Second Edition

By : Ashley Godbold, Simon Jackson
Book Image

Mastering Unity 2D Game Development - Second Edition

By: Ashley Godbold, Simon Jackson

Overview of this book

The Unity engine has revolutionized the gaming industry, by making it easier than ever for indie game developers to create quality games on a budget. Hobbyists and students can use this powerful engine to build 2D and 3D games, to play, distribute, and even sell for free! This book will help you master the 2D features available in Unity 5, by walking you through the development of a 2D RPG framework. With fully explained and detailed C# scripts, this book will show you how to create and program animations, a NPC conversation system, an inventory system, random RPG map battles, and full game menus. After your core game is complete, you'll learn how to add finishing touches like sound and music, monetization strategies, and splash screens. You’ll then be guided through the process of publishing and sharing your game on multiple platforms. After completing this book, you will have the necessary knowledge to develop, build, and deploy 2D games of any genre!
Table of Contents (20 chapters)
Mastering Unity 2D Game Development - Second Edition
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Adding sound effects


We will create another AudioSource to play all sound effects. The way in which we have the sound effect play will be handled through code instead of having it play instantly and continuously.

Now, within the Hierarchy, select Create | Audio | Audio Source. Position it at 0,0,0 and rename it Sound, as shown in the following screenshot. Since we don't want a sound to play the moment the game starts, deselect Play On Awake. Also drag and drop the KeepAround.cs script into the Inspector:

I chose to have this single audio source for my sound effects and to have it continue through each scene to make muting and unmuting the sound easier.

To easily access the Sound GameObject through code, we will use a Tag. Select the Sound GameObject and add the new tag Sound. As shown in the following screenshot:

Adding a sound to the buy button

We can add all sorts of sounds to our game and the process will be the same throughout. For this text, to preserve the  page count, we will only...