Book Image

Mastering Unity 2D Game Development - Second Edition

By : Ashley Godbold, Simon Jackson
Book Image

Mastering Unity 2D Game Development - Second Edition

By: Ashley Godbold, Simon Jackson

Overview of this book

The Unity engine has revolutionized the gaming industry, by making it easier than ever for indie game developers to create quality games on a budget. Hobbyists and students can use this powerful engine to build 2D and 3D games, to play, distribute, and even sell for free! This book will help you master the 2D features available in Unity 5, by walking you through the development of a 2D RPG framework. With fully explained and detailed C# scripts, this book will show you how to create and program animations, a NPC conversation system, an inventory system, random RPG map battles, and full game menus. After your core game is complete, you'll learn how to add finishing touches like sound and music, monetization strategies, and splash screens. You’ll then be guided through the process of publishing and sharing your game on multiple platforms. After completing this book, you will have the necessary knowledge to develop, build, and deploy 2D games of any genre!
Table of Contents (20 chapters)
Mastering Unity 2D Game Development - Second Edition
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Chapter 13. Putting a Bow on It

You have a game; it looks good, plays well, and everyone loves it. The only problem is that it is still not a finished project.

In this chapter, we will package up the game and surround it with menus and other features to make it whole. We will then explore how we can extend Unity to make the content easier and better.

As they say, finishing a project can take up to 80% of the time needed to polish it. Be warned! This is usually right. To wrap up, we will look at an overview, persisting the player's data as they play both on the device and on the cloud.

The following topics will be covered in this chapter:

  • Packaging your game with menus and additional screens

  • The editor and how to make the most out of it

  • Saving, loading, and persistence for your game