Book Image

Mastering Unity 2D Game Development - Second Edition

By : Ashley Godbold, Simon Jackson
Book Image

Mastering Unity 2D Game Development - Second Edition

By: Ashley Godbold, Simon Jackson

Overview of this book

The Unity engine has revolutionized the gaming industry, by making it easier than ever for indie game developers to create quality games on a budget. Hobbyists and students can use this powerful engine to build 2D and 3D games, to play, distribute, and even sell for free! This book will help you master the 2D features available in Unity 5, by walking you through the development of a 2D RPG framework. With fully explained and detailed C# scripts, this book will show you how to create and program animations, a NPC conversation system, an inventory system, random RPG map battles, and full game menus. After your core game is complete, you'll learn how to add finishing touches like sound and music, monetization strategies, and splash screens. You’ll then be guided through the process of publishing and sharing your game on multiple platforms. After completing this book, you will have the necessary knowledge to develop, build, and deploy 2D games of any genre!
Table of Contents (20 chapters)
Mastering Unity 2D Game Development - Second Edition
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Finishing our splash screen


Open the scene created in the last chapter that functioned as our splash screen, SplashScreen.unity. Currently, this screen simply displays for 1 second and starts playing the music. Let's get a little fancier and add a logo to the scene. Usually I use this screen to show my company's logo zooming in for 3 seconds.

For this example, I am going to just have the Packt Publishing logo display for 3 seconds. Add the following packt.png image to the Assets/Sprites/UI folder:

Now change the Background color of the Main Camera to white.

Drag the packt.png image to your scene and set its Transform Position to 0,0,0.

Right now, if we were to play the game, the image would show for 1 second and then the Town scene would open. We want this to transition to the StartScreen after 3 seconds. So, select the Main Camera, and change the settings on the SplashScreen script as follows:

We have not yet added the StartScreen to our build settings, so do so now; otherwise, we will get...