Book Image

Mastering Unity 2D Game Development - Second Edition

By : Ashley Godbold, Simon Jackson
Book Image

Mastering Unity 2D Game Development - Second Edition

By: Ashley Godbold, Simon Jackson

Overview of this book

The Unity engine has revolutionized the gaming industry, by making it easier than ever for indie game developers to create quality games on a budget. Hobbyists and students can use this powerful engine to build 2D and 3D games, to play, distribute, and even sell for free! This book will help you master the 2D features available in Unity 5, by walking you through the development of a 2D RPG framework. With fully explained and detailed C# scripts, this book will show you how to create and program animations, a NPC conversation system, an inventory system, random RPG map battles, and full game menus. After your core game is complete, you'll learn how to add finishing touches like sound and music, monetization strategies, and splash screens. You’ll then be guided through the process of publishing and sharing your game on multiple platforms. After completing this book, you will have the necessary knowledge to develop, build, and deploy 2D games of any genre!
Table of Contents (20 chapters)
Mastering Unity 2D Game Development - Second Edition
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Social network integration


There is a lot you can do to add social network integration into your game. You can go as simple as adding a Facebook like button or Twitter share button. Or you can get more complicated and integrate Facebook friends lists to allow for multiplayer gameplay, for players to give each other items, or for players to compete through leader boards. Even something as simple as allowing players to share their high score is valuable.

Including incentives for using social networking options is a good way to raise awareness for your game. Often, games will offer bonuses for pointing others to a game, or offer additional bonuses for playing with others by way of social media.

Some games take it a step further. The 2015 game #IDARB actually allowed players to tweet specific hashtags at games being publicly streamed online in order to make things happen that both hindered and helped those playing. The 2011 mobile game, Superbrothers: Sword & Sworcery EP allowed players to...