Book Image

Mastering Unity 2D Game Development - Second Edition

By : Ashley Godbold, Simon Jackson
Book Image

Mastering Unity 2D Game Development - Second Edition

By: Ashley Godbold, Simon Jackson

Overview of this book

The Unity engine has revolutionized the gaming industry, by making it easier than ever for indie game developers to create quality games on a budget. Hobbyists and students can use this powerful engine to build 2D and 3D games, to play, distribute, and even sell for free! This book will help you master the 2D features available in Unity 5, by walking you through the development of a 2D RPG framework. With fully explained and detailed C# scripts, this book will show you how to create and program animations, a NPC conversation system, an inventory system, random RPG map battles, and full game menus. After your core game is complete, you'll learn how to add finishing touches like sound and music, monetization strategies, and splash screens. You’ll then be guided through the process of publishing and sharing your game on multiple platforms. After completing this book, you will have the necessary knowledge to develop, build, and deploy 2D games of any genre!
Table of Contents (20 chapters)
Mastering Unity 2D Game Development - Second Edition
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Building the scene


Now that we have some assets to build with, we can start building our first town, by placing images within the scene.

Adding the town background

Returning to the scene view, you should see the following:

If, however, we add our town background texture to the scene by dragging it to either the project Hierarchy or the scene view, you will end up with the following:

Our player has vanished! The reason for this is simple: Unity's sprite system has an ordering system that comes in two parts.

Sprite sorting layers

Sorting Layers (Edit | Project Settings | Tags and Layers) are a collection of Sprites, which are bulked together to form a single group. Layers can be configured to be drawn in a specific order on the screen, as shown in the following screenshot:

Sprite Sorting Order

Sprites within an individual layer can be sorted, allowing you to control the draw order of sprites within that layer. The sprite Inspector is used for this purpose, as shown in the following screenshot...