Book Image

Mastering Unity 2D Game Development - Second Edition

By : Ashley Godbold, Simon Jackson
Book Image

Mastering Unity 2D Game Development - Second Edition

By: Ashley Godbold, Simon Jackson

Overview of this book

The Unity engine has revolutionized the gaming industry, by making it easier than ever for indie game developers to create quality games on a budget. Hobbyists and students can use this powerful engine to build 2D and 3D games, to play, distribute, and even sell for free! This book will help you master the 2D features available in Unity 5, by walking you through the development of a 2D RPG framework. With fully explained and detailed C# scripts, this book will show you how to create and program animations, a NPC conversation system, an inventory system, random RPG map battles, and full game menus. After your core game is complete, you'll learn how to add finishing touches like sound and music, monetization strategies, and splash screens. You’ll then be guided through the process of publishing and sharing your game on multiple platforms. After completing this book, you will have the necessary knowledge to develop, build, and deploy 2D games of any genre!
Table of Contents (20 chapters)
Mastering Unity 2D Game Development - Second Edition
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Chapter 5.  Working with Unitys UI System

The next few chapters are going to require us to create a User Interface (UI). However, before we begin with that, I want to discuss the various features of the Unity UI system. This chapter will provide an overview of each of the elements available with the UI system and we will utilize them in the future chapters.

The UI system was implemented in Unity 4.6 and has made the incorporation of a UI system significantly easier than it was in the past. This UI system has essentially made any of the old GUI functions a thing of the past. These functions are still useful for procedurally generating a UI, but, for the most part, if you see a reference to GUI functions, it was written prior to version 4.6 and is handling UI in a much harder way than necessary.

The following topics will be covered in this chapter:

  • UI Canvas

  • UI Text and Images

  • UI Layout and Rect Transform

  • UI Buttons