Book Image

Mastering Unity 2D Game Development - Second Edition

By : Ashley Godbold, Simon Jackson
Book Image

Mastering Unity 2D Game Development - Second Edition

By: Ashley Godbold, Simon Jackson

Overview of this book

The Unity engine has revolutionized the gaming industry, by making it easier than ever for indie game developers to create quality games on a budget. Hobbyists and students can use this powerful engine to build 2D and 3D games, to play, distribute, and even sell for free! This book will help you master the 2D features available in Unity 5, by walking you through the development of a 2D RPG framework. With fully explained and detailed C# scripts, this book will show you how to create and program animations, a NPC conversation system, an inventory system, random RPG map battles, and full game menus. After your core game is complete, you'll learn how to add finishing touches like sound and music, monetization strategies, and splash screens. You’ll then be guided through the process of publishing and sharing your game on multiple platforms. After completing this book, you will have the necessary knowledge to develop, build, and deploy 2D games of any genre!
Table of Contents (20 chapters)
Mastering Unity 2D Game Development - Second Edition
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

UI Canvas


The UI Canvas is essentially the object that holds all of your UI elements. You can manually add a UI Canvas or it will be automatically added to your scene when you add any other UI element. All UI elements, including the UI Canvas, can be added by the Create menu in the Hierarchy. All of your UI elements will be children of your canvas. When you add a Canvas to the scene, the EventSystem object will also be added to the Hierarchy. This object allows you to use buttons and the other UI components in an interactive way, as shown in the following screenshot:

When you first start using Canvases, you may become a little confused by the location of your Canvas and the objects that are actually in your scene. When you first create a Canvas, you should see a large rectangle appear in your scene, as shown in the following screenshot:

Double-click on the canvas in the Hierarchy to zoom out your scene view to see the full canvas, as shown in the following screenshot:

This large size...