Book Image

Mastering Unity 2D Game Development - Second Edition

By : Ashley Godbold, Simon Jackson
Book Image

Mastering Unity 2D Game Development - Second Edition

By: Ashley Godbold, Simon Jackson

Overview of this book

The Unity engine has revolutionized the gaming industry, by making it easier than ever for indie game developers to create quality games on a budget. Hobbyists and students can use this powerful engine to build 2D and 3D games, to play, distribute, and even sell for free! This book will help you master the 2D features available in Unity 5, by walking you through the development of a 2D RPG framework. With fully explained and detailed C# scripts, this book will show you how to create and program animations, a NPC conversation system, an inventory system, random RPG map battles, and full game menus. After your core game is complete, you'll learn how to add finishing touches like sound and music, monetization strategies, and splash screens. You’ll then be guided through the process of publishing and sharing your game on multiple platforms. After completing this book, you will have the necessary knowledge to develop, build, and deploy 2D games of any genre!
Table of Contents (20 chapters)
Mastering Unity 2D Game Development - Second Edition
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

UI Layout and Rect Transform


As you may have noticed in the three preceding images, all UI objects are automatically given a Rect Transform component when they are created, as shown in the following screenshot:

The Rect Transform component works similarly to the Transform component, in that it allows you to position the object. However, unlike Transform, it also has the properties of Width, Height, Pivot, and Anchors.

Tip

Remember that UI objects have the Rect Transform component, whereas other objects have the Transform component. It's important to realize the difference, especially if you try to access these components in code.

You can manually enter values for its position, rotation, and scale, or you can use the Move, Size, Rotate, and Rect tool, as shown in the following screenshot:

One thing to keep in mind when working with UI objects is that all of the coordinates are relative to the Canvas, not the actual world (unless you have your canvas render mode set to World Space).

Rect Tool...