Book Image

Mastering Unity 2D Game Development - Second Edition

By : Ashley Godbold, Simon Jackson
Book Image

Mastering Unity 2D Game Development - Second Edition

By: Ashley Godbold, Simon Jackson

Overview of this book

The Unity engine has revolutionized the gaming industry, by making it easier than ever for indie game developers to create quality games on a budget. Hobbyists and students can use this powerful engine to build 2D and 3D games, to play, distribute, and even sell for free! This book will help you master the 2D features available in Unity 5, by walking you through the development of a 2D RPG framework. With fully explained and detailed C# scripts, this book will show you how to create and program animations, a NPC conversation system, an inventory system, random RPG map battles, and full game menus. After your core game is complete, you'll learn how to add finishing touches like sound and music, monetization strategies, and splash screens. You’ll then be guided through the process of publishing and sharing your game on multiple platforms. After completing this book, you will have the necessary knowledge to develop, build, and deploy 2D games of any genre!
Table of Contents (20 chapters)
Mastering Unity 2D Game Development - Second Edition
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

UI Buttons


UI Buttons are objects that are meant to be clicked, but they can also respond to other actions, for example, when the mouse hovers over them; the following screenshot shows the Button component:

When you create a UI button, the Button component is automatically added to it, but an Image component is also automatically added to it. This determines what the Button will look like in its normal state.

Transition types

By selecting from the Transition drop-down menu, you can determine how the button reacts to being pressed, when it is hovered over, or when it is disabled. The three Transition options are Color Tint, Sprite Swap, and Animation, as shown in the following screenshot:

Text child

When a UI Button is created, a Text child is automatically added to the Button, as shown in the following screenshot:

This child gives the button a Text label. If you don't want it, you can simply delete the child. In the following screenshot, the Button object's Text child is selected and its...