Book Image

Mastering Unity 2D Game Development - Second Edition

By : Ashley Godbold, Simon Jackson
Book Image

Mastering Unity 2D Game Development - Second Edition

By: Ashley Godbold, Simon Jackson

Overview of this book

The Unity engine has revolutionized the gaming industry, by making it easier than ever for indie game developers to create quality games on a budget. Hobbyists and students can use this powerful engine to build 2D and 3D games, to play, distribute, and even sell for free! This book will help you master the 2D features available in Unity 5, by walking you through the development of a 2D RPG framework. With fully explained and detailed C# scripts, this book will show you how to create and program animations, a NPC conversation system, an inventory system, random RPG map battles, and full game menus. After your core game is complete, you'll learn how to add finishing touches like sound and music, monetization strategies, and splash screens. You’ll then be guided through the process of publishing and sharing your game on multiple platforms. After completing this book, you will have the necessary knowledge to develop, build, and deploy 2D games of any genre!
Table of Contents (20 chapters)
Mastering Unity 2D Game Development - Second Edition
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Communicating between GameObjects


In any game, there are planned interactions between any components within the game. These could be as follows:

  • Physics collision tests

  • Reacting to being shot or shooting

  • Opening and closing doors

  • Triggers, switches, or traps

  • Two or more characters talking

There are several ways in which you can achieve this, and each has its own particular traits. The selection of the implementations depends on what you need to achieve. The methods are as follows:

  • Delegates

  • Events

  • Messaging

In this section, we will go through each method in detail and highlight the best uses of each.

Delegates

We encounter delegates in our everyday lives. Sometimes they are managers, sometimes they are subordinates, and they could even be the barista at your local coffee shop. Effectively, delegates are methods that accept pieces of work to do on behalf of someone else.

Tip

Another form of delegates is to use the C# generics and the Action or Action<T> methods, which is a shorthand version of the...