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  • Book Overview & Buying Mastering Unity 2D Game  Development
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Mastering Unity 2D Game  Development

Mastering Unity 2D Game Development - Second Edition

By : Dr. Ashley Godbold, Jackson
3.9 (12)
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Mastering Unity 2D Game  Development

Mastering Unity 2D Game Development

3.9 (12)
By: Dr. Ashley Godbold, Jackson

Overview of this book

The Unity engine has revolutionized the gaming industry, by making it easier than ever for indie game developers to create quality games on a budget. Hobbyists and students can use this powerful engine to build 2D and 3D games, to play, distribute, and even sell for free! This book will help you master the 2D features available in Unity 5, by walking you through the development of a 2D RPG framework. With fully explained and detailed C# scripts, this book will show you how to create and program animations, a NPC conversation system, an inventory system, random RPG map battles, and full game menus. After your core game is complete, you'll learn how to add finishing touches like sound and music, monetization strategies, and splash screens. You’ll then be guided through the process of publishing and sharing your game on multiple platforms. After completing this book, you will have the necessary knowledge to develop, build, and deploy 2D games of any genre!
Table of Contents (15 chapters)
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Event systems


When you're looking to engage the player roaming around in your game, it is best to throw them off guard and challenge them when they least expect it; this ensures that the player is paying attention while playing and also serves to keep them on their toes at all times.

The following methods help to achieve this:

  • Fixed systems: This is where the places and interactions are actually planned in advance by forcing the player to be drawn in to an event at prescribed times/places

  • Random generation: This involves using random systems to challenge the player within a given time frame or occurrence, giving the player a chance of an event but not a certainty of one

There are merits and demerits with either approach for the player as they interact with your game. Fixed systems are easy to implement but limit replayability (game becomes dull in the second or subsequent runs), whereas random systems can be trickier to get the balance right but also means the player will likely keep playing...

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Mastering Unity 2D Game  Development
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