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Gamification with Unity 5.x

Gamification with Unity 5.x

By : Lauren S. Ferro
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Gamification with Unity 5.x

Gamification with Unity 5.x

3 (2)
By: Lauren S. Ferro

Overview of this book

Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place! This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch. You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.
Table of Contents (11 chapters)
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Getting your game on without overdoing it

During the process of designing gamified applications, the motto that you should keep in mind is just because you can, doesn't mean you should, especially when you begin to add badges, points, and so on to your experience. Badges and points are not the answer to all motivational problems, just like gamification is not going to be the magic dust that you have been looking for to fix a broken system. The other consideration is to not think that gamification is like an additional layer to add to an existing system. In some cases, it is possible to integrate the two, so that one system that is already in place blends in with the new gamified approach, but it does require some work.

Understand what gamification is and what it is not

Many times, people assume that anything gamified is fun and that making tests digital is turning them into a game. Unfortunately, both those ideologies are false. For example, transforming multiple choice questions from...

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