Book Image

Gamification with Unity 5.x

By : Lauren S. Ferro
Book Image

Gamification with Unity 5.x

By: Lauren S. Ferro

Overview of this book

Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place! This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch. You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.
Table of Contents (11 chapters)

Improving your skills once you have finished this book

Learning about the uses of gamification do not have to stop with his book. There are so many different resources available that extend what you have learned in this book as well as how to apply them. Here is a list of ways that you can go about extending your knowledge.

Tip

As a game design exercise, try using different techniques that have been described in this book to develop ideas to the previous suggestions within each context.

Become a researcher

You don't need a degree to research. Believe it or not, there are a lot of papers that are available that talk about new and innovative ways of creating game-like experiences. Not just papers, but conferences can also be great ways to get your game noticed too, especially if you're targeting areas such as STEM learning or health. They can be a bit expensive (in some cases, conference fees alone can range from $100-$600) depending on when, where, and how long they run for. However...