Chapter 2. Who or What Am I? Understanding the Player
There are approximately 7.125 billion humans on planet Earth. Each gaming experience that we design is for a small subset of these people. However, in a world with so many people it can be a daunting task when you need to design a game for any particular audience. With that said, we have a lot in common. We like and dislike similar things, even if they are for different reasons. We have consistent patterns of behavior, which have been observed both in reality (such as personality typologies) and in gaming experiences (for example, player typologies). So that you can get a better understanding about who you will be designing for, this chapter will explore the following topics:
- To begin, The players - who are they and where are they from?, will discuss information that relates to who we are, who our audiences are, and how this all relates back to the design of our game.
- Next, Who our application is targeting, looks at how to...