Book Image

Gamification with Unity 5.x

By : Lauren S. Ferro
Book Image

Gamification with Unity 5.x

By: Lauren S. Ferro

Overview of this book

Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place! This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch. You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.
Table of Contents (11 chapters)

The players - who are they and where do they come from?

Imagine that the next person that you will pass on the street is your future client. It is your job to create a gaming experience that will captivate them; to keep them engaged and curious for long enough to explore the world that you have spent a tireless number of hours perfecting. What do you know about them and what do you need to know about them in order to create such a game? A few questions that immediately strike a game designer are:

  • Are they someone who responds well to challenges, or do they run from them?
  • Do they like games with a good story, or do they prefer action?
  • Or is it that they like a combination of the two?

Before we commence with the game designing process, we need to find out more about these things. We do this in order to provide an optimal game environment for not just this person, but for other people like them. For many years, attempts have been made to categorize gamers into what is known as player types. Player...