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Gamification with Unity 5.x

Gamification with Unity 5.x

By : Lauren S. Ferro
3 (2)
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Gamification with Unity 5.x

Gamification with Unity 5.x

3 (2)
By: Lauren S. Ferro

Overview of this book

Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place! This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch. You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.
Table of Contents (11 chapters)
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The user

The user is the person or group of people within a particular demographic that you are targeting your experience towards. For example, you could be creating a fitness application for a 22-year-old female business student who lives in Melbourne, Australia. They could be a user who plays games on a regular basis, or someone who has never even played a game, or they could be a combination of the two. As a result, it is important that you define who your user is early on so that each decision that you make along the way is considered through their perspective.

The amount of dedication

Not everyone who plays your game may game on a regular basis. There are varying ends of the spectrum from Newbie to Hardcore gamers and the following list explains each in a bit more detail:

  • Newbie gamers are people who are more than likely trying games for the first time. They are from all ages and demographics. When creating games that include these types of gamer, it is important that you have help available...
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Gamification with Unity 5.x
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