Book Image

Gamification with Unity 5.x

By : Lauren S. Ferro
Book Image

Gamification with Unity 5.x

By: Lauren S. Ferro

Overview of this book

Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place! This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch. You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.
Table of Contents (16 chapters)
Gamification with Unity 5.x
About the Author
About the Reviewer

Who is our application targeting?

Due to the nature of gamified experiences relating to players on a more personal level, for example, they target changes in people's daily lifestyles; understanding the user is one of the most important considerations for any approach to be successful. Not only do user considerations include the demographics of the user, for example, who they are, and where they are from, but also the aim of the experience, the objectives that you are aiming to achieve, and outcomes that the objective(s) lead to.

Let's consider a few real-life consequences that your application/game will have on its audience:

  • For example, will a loyalty application encourage people to engage with your products/store in the areas that you're targeting it towards? Are you creating a game to teach Spanish to children, teenagers, or adults? This will change the way that you need to think about your audience. For example, children tend to be users who are encouraged to play by their parents; teenagers...