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Gamification with Unity 5.x

Gamification with Unity 5.x

By : Lauren S. Ferro
3 (2)
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Gamification with Unity 5.x

Gamification with Unity 5.x

3 (2)
By: Lauren S. Ferro

Overview of this book

Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place! This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch. You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.
Table of Contents (11 chapters)
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Someone call a doctor!

When you're fighting against an enemy, it is imperative that you know how much life you have left, especially if you have the ability to heal yourself during a high-intensity shoot-out, or when you're the last man standing defending your team's title! In gamified applications, health can also be a way to provide players with a limited number of opportunities to fail, before having a cool down period and resuming the experience or prompting them to start again. In either case, health can be displayed in many different ways. You can have a series of hearts, a green bar, or you might have something such as a percentage next to an icon. For the purpose of this chapter, we will create a health counter like the one in the following screenshot. You will also learn the basic skills that you will need to know in order to transform it into any of the types mentioned previously. All these icons can be found at www.player26.com:

Someone call a doctor!

Different health bars in games

Circular...

Visually different images
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83
Tech Concepts
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Programming languages
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Gamification with Unity 5.x
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