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Gamification with Unity 5.x

Gamification with Unity 5.x

By : Lauren S. Ferro
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Gamification with Unity 5.x

Gamification with Unity 5.x

3 (2)
By: Lauren S. Ferro

Overview of this book

Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place! This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch. You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.
Table of Contents (11 chapters)
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This section will discuss ways to monitor an individual's progress, as well as display it.

We will be populating it with various icons, which can be downloaded from www.player26.com, and can be seen in the following screenshot. These icons are available in six different colors (magenta, yellow, blue, green, orange, and red) and three different styles (flat, glossy, and colored). These icons will represent basic things within the game, such as lives, achievements, events, unlockables, and mystery items. However, feel free to add or even change their association to suit the kind of game or app that you are creating:

Different icons to choose from

Making progress

As humans, after we commit a certain amount of time and effort to something, we want to see our progress. Progress bars are excellent ways of demonstrating this. They can be designed in many different ways, for example, they can be segmented, where each segment represents a part of the overall progress...

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Gamification with Unity 5.x
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