Book Image

Gamification with Unity 5.x

By : Lauren S. Ferro
Book Image

Gamification with Unity 5.x

By: Lauren S. Ferro

Overview of this book

Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place! This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch. You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.
Table of Contents (11 chapters)

Showing off how awesome you are


What's the point of having achievements without showing them off? Maybe you want to feel like you have accomplished something after a long day of work, or maybe you just want to show off your shiny new badges to your friends. That is why we will be creating a profile page with our achievements included. The basic screen that we will have after this section looks like the following screenshot:

The Achievement page

Badges, badges, badges

Now it is time to implement some badges that are based on the player's achievements. An example of what the finished product will look like can be seen in the following screenshot. For now, we will be using the icons from www.player26.com, but feel free to use any other images that you may have:

Completed badge part of the application, featuring (left) the unlocked version and (right) the locked version

Achievement unlocked!

Items that are locked can create a mystery about what they actually contain. Do they have some rare item...