Book Image

Gamification with Unity 5.x

By : Lauren S. Ferro
Book Image

Gamification with Unity 5.x

By: Lauren S. Ferro

Overview of this book

Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place! This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch. You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.
Table of Contents (16 chapters)
Gamification with Unity 5.x
About the Author
About the Reviewer

Taking in the view with dashboards

Overviews, summaries, and simplicity make life easier. Dashboards are a great way to keep a lot of information relatively concise and contained, without being too overwhelming to a player. Of course, if the player wants to obtain more detailed information, perhaps statistics about their accuracy since they began, they have the ability to do so.

So, what exactly is a dashboard? A dashboard is a central hub to view all of your progress, achievements, points, and rewards. If we have a look at the following screenshots, we can get a rough idea of the kind of information that they display. The image on the left is the dashboard for Memrise and displays current language courses, in this case German, the player's achievements, streak, and progress that he or she is making in the course. On the right is the dashboard for DuoLingo. Similar to Memrise, it also features information about daily streaks, amount of time committed, and the strength of each category learned...