Book Image

Gamification with Unity 5.x

Book Image

Gamification with Unity 5.x

Overview of this book

Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place! This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch. You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.
Table of Contents (16 chapters)
Gamification with Unity 5.x
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

There is no I in team


Working on our own can be good, but sometimes working with others can be better! But the problem with working in a team is that we're all not equal. Some of us are driven by the project, with the aim of getting the best possible outcome. Others are driven by fame, reward, money, and the list goes on. If you have ever worked on a group project, then you know exactly what it's like. Agile gamification is, to put simply, getting teams working better together.

Often, large complex projects encounter a wide range of problems, from keeping on top of schedules, different perspectives, undefined roles, and a lack of overall motivation. Agile frameworks in this context are associated with the term Scrum. This describes an overall framework used to formalize software development projects. The scrum process works like this:

  1. The owner of the product creates a wish list known as the product backlog.

  2. Once the sprint planning begins, members of the team (between 3-9 people) take sections...