Book Image

Gamification with Unity 5.x

Book Image

Gamification with Unity 5.x

Overview of this book

Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place! This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch. You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.
Table of Contents (16 chapters)
Gamification with Unity 5.x
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Summary


This chapter has covered topics in Unity for keeping the player engaged and looked at different ways to approach this. Next, we looked at how we can encourage the player and indicate their progress with different types of feedback, both in visual and audio ways, to indicate to the player right and wrong actions. Then, we learned how to implement various game elements in Unity, such as health indicators (a circular health bar and a lives counter), progress bars, badges, and points. After this, we looked at gamification dashboards, their design, and their overall objective. Lastly, we discussed what it means to work with agile gamification and keeping a team motivated.

Overall, in this chapter, we have seen how to create different game elements that can be reused (and we will reuse them in the next chapters). We have also used some of the knowledge acquired from the first two chapters to better understand and create these game elements.

In the next chapter (Chapter 4, Organized Chaos...