This chapter has covered topics in Unity for keeping the player engaged and looked at different ways to approach this. Next, we looked at how we can encourage the player and indicate their progress with different types of feedback, both in visual and audio ways, to indicate to the player right and wrong actions. Then, we learned how to implement various game elements in Unity, such as health indicators (a circular health bar and a lives counter), progress bars, badges, and points. After this, we looked at gamification dashboards, their design, and their overall objective. Lastly, we discussed what it means to work with agile gamification and keeping a team motivated.
Overall, in this chapter, we have seen how to create different game elements that can be reused (and we will reuse them in the next chapters). We have also used some of the knowledge acquired from the first two chapters to better understand and create these game elements.
In the next chapter (Chapter 4, Organized Chaos...