Book Image

Gamification with Unity 5.x

By : Lauren S. Ferro
Book Image

Gamification with Unity 5.x

By: Lauren S. Ferro

Overview of this book

Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place! This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch. You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.
Table of Contents (11 chapters)

Chapter 4.  Organized Chaos - Getting Ideas Out of Your Head and on to Paper

At any one moment, we will have ideas entering our minds, even thousands will come and go during a day. So how can we gamify all these ideas? In this chapter, the reader will learn how to design a gamified application before starting to create a final version. The reader will learn different and specific techniques  for the creation of gamified applications in different contexts, allowing the reader to have more tools to face the challenge. Furthermore, you'll also learn how to use Unity during the process to help the reader to create helpful tools in Unity to generate new ideas. Here's a list of topics that we'll cover in this chapter:

  • To begin, Brainstorming—getting it all out on the table discusses the concept of brainstorming and what kind of thing needs to be considered along the way.
  • Next, Tools and methods for getting ideas out and organizing thoughts will look at various...