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Gamification with Unity 5.x

Gamification with Unity 5.x

By : Lauren S. Ferro
3 (2)
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Gamification with Unity 5.x

Gamification with Unity 5.x

3 (2)
By: Lauren S. Ferro

Overview of this book

Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place! This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch. You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.
Table of Contents (11 chapters)
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Brainstorming - getting it all out on the table

This section will focus on brainstorming for the project that we will be creating in this book.

Ideally, when it comes to brainstorming parts of your game, you want to think about everything, not just the art style. Here are some examples of things to consider:

  • Game concepts are based on the kind of game that you want to create. What are the types of theme that your game will be influenced by? Do you want to create something like Zombies! Run (www.zombiesrungame.com) that focuses on a player getting fit by having to run away from hordes of zombies?
  • Game-play experience is what the overall experience will be like that you want your player to engage in. Do you want a fast-paced kind of experience or something that progressively builds up challenges? Take a moment to think about this; even if you have a basic idea, it can help to guide you during the brainstorming process.
  • Game elements and mechanics as we discussed in Chapter 1, The Anatomy of...
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Gamification with Unity 5.x
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