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Gamification with Unity 5.x

Gamification with Unity 5.x

By : Lauren S. Ferro
3 (2)
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Gamification with Unity 5.x

Gamification with Unity 5.x

3 (2)
By: Lauren S. Ferro

Overview of this book

Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place! This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch. You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.
Table of Contents (11 chapters)
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Tools and methods for getting ideas out and organizing thoughts


There are many types of applications that readers can use for organizing their ideas, concepts, and ways to keep it all together. Brainstorming is a vital yet messy process. Also, depending on the ability of your team to meet on a regular basis, and how they meet (such as in person or online), can cause a range of problems if you want to keep things organized. The following suggestions offer some strategies for managing this both in a virtual and physical sense, but feel free to use or explore other methods that work for you.

Start pinning with Pinterest

Pinterest (www.pinterest.com) is a great starting place to get some basic ideas of all aspects of your application. In fact, because it is primarily based on images (and their associated content) it is a perfect place for inspiration. You can create an account pretty easily, and then once you're ready to go, it's just a matter of setting up boards. You can think of boards much...

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Gamification with Unity 5.x
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