Book Image

Gamification with Unity 5.x

By : Lauren S. Ferro
Book Image

Gamification with Unity 5.x

By: Lauren S. Ferro

Overview of this book

Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place! This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch. You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.
Table of Contents (16 chapters)
Gamification with Unity 5.x
About the Author
About the Reviewer

Implementing a brainstorming tool in Unity to shuffle ideas

This section will teach us how to use Unity as a faithful companion during the developing stage. The code presented here is not intended for a real purpose, but rather to show Unity within another perspective and learn how to use editor scripts. As a result, the only limit will be your imagination.

In this chapter, we discussed the importance of brainstorming in order to develop a concept for our application. In particular, we have seen that sometimes one of the key points in brainstorming is to mix ideas in a random order, since a new perspective could arise.

Now, our goal is to use Unity to create a small brainstorming tool by implementing an editor script. In particular, there will be a text area where it will be possible to insert different ideas (one for each line). Also, there will be a button that extracts one of these ideas at random and displays it in a box below. This is a rough overview of how our project will work: