Book Image

Gamification with Unity 5.x

By : Lauren S. Ferro
Book Image

Gamification with Unity 5.x

By: Lauren S. Ferro

Overview of this book

Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place! This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch. You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.
Table of Contents (16 chapters)
Gamification with Unity 5.x
About the Author
About the Reviewer


Well, that's that for this chapter! Overall, we looked at how to generate ideas for various game projects. We looked at different brainstorming tools to help make the brainstorming process easier and more manageable. Next, we looked at different methods of brainstorming to get the best ideas out and to also help inspire the creation of new ones. Then, we looked at how to create a randomized idea generator in Unity, which can be also repurposed in many different ways. In fact, we explored and learned how to create an editor script to use Unity not only to produce something for the final user, but also to help us during the creation process. In particular, we learned more about the EditorWindow class and how it is possible to use different EditorGUI elements to achieve powerful layouts with just a few lines of code.

In the next chapter, we will begin with an introduction to the project that we will create during the rest of this book. We will look at various methods of prototyping....