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Gamification with Unity 5.x

Gamification with Unity 5.x

By : Lauren S. Ferro
3 (2)
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Gamification with Unity 5.x

Gamification with Unity 5.x

3 (2)
By: Lauren S. Ferro

Overview of this book

Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place! This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch. You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.
Table of Contents (11 chapters)
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Creating a Game Design Document


So now, you might have a vague idea about what kind of game you might want to design. If you don't, that is fine for now. This is where we will begin to craft what is known as the Game Design Document (GDD). The point of a GDD is to provide everyone within the game development team with a go-to guide for the game's overall design.

Things that you will want to include in your GDD are the following:

  • Game overview: What is your game about? Think of it like a more detailed elevator pitch. Someone reading this must be able to get a good understanding of what your game is about and what the player will do. Overall, this will be about 1-2 pages in length. In this section, you will want to also state your aim, objectives, and the outcomes of your gamified application.

  • Core game description: What is your game in more detail? You can take each point from the overview and elaborate on it in more detail. For instance, your aim is to rescue a princess from the Castle of...

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