Book Image

Gamification with Unity 5.x

Book Image

Gamification with Unity 5.x

Overview of this book

Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place! This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch. You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.
Table of Contents (16 chapters)
Gamification with Unity 5.x
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Methods of prototyping


There are many different methods of prototyping a game; in fact, you could probably write a book on it. The two main methods of prototyping are paper and rapid. Each can use a range of different materials, just like in the image below, or you can create it digitally.

Paper prototyping

To put simply, it involves no use of technology and only physical materials. This is what caveman game developers would have used before creating their final games. Paper prototyping includes using primitive resources such as pens, paper, scissors, glue, post-it notes, stickers, and so forth. The idea is to get your basic ideas out and get a more physical visualization, for example, if you're creating a game to encourage workplace productivity. You might reconstruct a portion of your workspace environment and then add various elements such as obstacles (which can be plastic counters) that the player has to overcome during their hourly commute to get coffee. It's also a good way to quickly...