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  • Book Overview & Buying Gamification with Unity 5.x
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Gamification with Unity 5.x

Gamification with Unity 5.x

By : Lauren S. Ferro
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Gamification with Unity 5.x

Gamification with Unity 5.x

3 (2)
By: Lauren S. Ferro

Overview of this book

Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place! This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch. You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.
Table of Contents (11 chapters)
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Revisiting the prototype


Unluckily, the story does not finish when we finish the prototype. In fact, the most important part is testing and revisiting the prototype. Of course, as we have seen, while we construct a prototype, we make many decisions, and try to figure out which one fits better. Even failing is allowed to better construct a new prototype. However, even when it seems that it is stable and works as it should, the prototype is not finished yet. The next step is testing the prototype with real users and to get their opinions and thoughts about your prototype.

Testing with the closest people

The first group of people you should use as testers are the people in your team and the families of your team. In fact, these people are easy to reach and probably willing to help you improve your projects. However, there are some considerations to take into account. For instance, they are strongly biased. Therefore, you should be careful. In any case, they will provide you with a solid background...

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