In this chapter, we covered the concept of a GDD, what it contains, and other things to think about when it comes to explaining the concept of our game. In addition, we looked at what programs to use to create it. Next, we looked at what we need to create a prototype and how to create one. We looked at the different considerations that needed to be covered before beginning a prototype and two popular methods of prototyping known as paper prototyping and rapid prototyping. Lastly, we looked at tools for prototyping in Unity and revising the prototype, while getting the basic core concepts into Unity. In Chapter 6, Breathing Life into Your First Creation - Making It Digital!, we will begin by going over the project that will be developed throughout the remainder of this book. We will set up the project in Unity and implement some features that we have learned about in previous chapters and integrate them with some new features.

Gamification with Unity 5.x
By :

Gamification with Unity 5.x
By:
Overview of this book
Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place!
This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch.
You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.
Table of Contents (16 chapters)
Gamification with Unity 5.x
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
The Anatomy of Games
Who or What Am I? Understanding the Player
An Engaged Player is a Happy Player
Organized Chaos - Getting Ideas Out of Your Head and on to Paper
Sculpting the Conceptual Beast
Breathing Life into Your First Creation - Creating and Importing Assets for Your Application
Get Your Motor Running
Break, Destroy, and Rebuild - the Art of Playtesting and Iteration
Graduating Your Project to Completion
Customer Reviews