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Gamification with Unity 5.x

Gamification with Unity 5.x

By : Lauren S. Ferro
3 (2)
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Gamification with Unity 5.x

Gamification with Unity 5.x

3 (2)
By: Lauren S. Ferro

Overview of this book

Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place! This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch. You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.
Table of Contents (11 chapters)
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Importing and setting our assets in Unity


The process of importing assets in Unity is pretty straightforward. However, some tweaks in the settings are needed in order to use the assets for our gamified application. In this section, we will go through the basics of this process, and learn how to import sprites correctly.

Importing assets

In Unity, there are different ways to import assets.

  • From the top menu bar: Just click on Assets | Import New Asset... and a file selection menu appears. Then, navigate through your folders and select the file that you would like to import.

  • From the Project panel: Right-click on it and select Import New Asset..., a file selection menu appears and the asset that you select to import will be imported into the folder where you right-clicked.

  • Drag and drop: From the explorer of your OS, you can just drag and drop the files you want into the Project panel. In particular, if you drop them into a folder, they will be imported into that specific folder.

Of course, the...

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