Book Image

Gamification with Unity 5.x

Book Image

Gamification with Unity 5.x

Overview of this book

Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place! This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch. You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.
Table of Contents (16 chapters)
Gamification with Unity 5.x
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Summary


In this chapter, we started to set everything up for our application. We began with the design of basic assets, which we will need later on. Then, we learned how to use Adobe Illustrator to actually make the assets we need as well as some tips and tricks for using the software. Finally, we moved back into Unity and understood the process of importing assets and made them ready to be used.

In the next chapter, Chapter 7, Get Your Motor Running, we will focus on making the most of our application by adding cool new interactive features. Since this is so exciting, don't waste any more time, turn the page!