Book Image

Gamification with Unity 5.x

By : Lauren S. Ferro
Book Image

Gamification with Unity 5.x

By: Lauren S. Ferro

Overview of this book

Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place! This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch. You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.
Table of Contents (16 chapters)
Gamification with Unity 5.x
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Chapter 7.  Get Your Motor Running

By now, you should be quite comfortable with using Unity; if not, don't worry, we still have a bit to cover before we are done, and we will be using a lot of what we have already learned. In this chapter, we will implement most of the logic for our application. We will cover the following topics:

  • To begin, Designing our application will have us designing the UI that will be used in our application.

  • Next, Getting started will explain how to implement different areas for content within our application, in particular, the lateral menu, the Home page, and the Task page.

  • As we progress through the chapter, Creating the application interface will cover how we can create the UI experience.

  • In Defining tasks, we will learn how to create a custom class in C# that represents the concept of a task in the context of our application, and contains all the information needed in a task.

  • Finally, Dealing with tasks will explain how to implement a TaskManager class that exposes...