By now, you should be quite comfortable with using Unity; if not, don't worry, we still have a bit to cover before we are done, and we will be using a lot of what we have already learned. In this chapter, we will implement most of the logic for our application. We will cover the following topics:
To begin, Designing our application will have us designing the UI that will be used in our application.
Next, Getting started will explain how to implement different areas for content within our application, in particular, the lateral menu, the Home page, and the Task page.
As we progress through the chapter, Creating the application interface will cover how we can create the UI experience.
In Defining tasks, we will learn how to create a custom class in C# that represents the concept of a task in the context of our application, and contains all the information needed in a task.
Finally, Dealing with tasks will explain how to implement a
TaskManagerclass that exposes...