Book Image

Gamification with Unity 5.x

Book Image

Gamification with Unity 5.x

Overview of this book

Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place! This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch. You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.
Table of Contents (16 chapters)
Gamification with Unity 5.x
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Playtesting


This is one of the most important parts of your game design. In fact, you cannot expect to have a great game without it. Playtesting is not just about seeing if your game works, or if there are bugs; it is also about finding out what people really think about it before you put it out there for the world to see. In some cases, playtesting can be the difference between succeeding or failing epically. Consider this scenario: you have spent the last year, blood, sweat, and tears, even your soul, creating something fantastic. You probably think it's the best thing out there. Then, after you release it, you realize that only half the game was balanced, or worse, half interesting. At this stage, you are going to feel pretty down, but all this could have been avoided if you had taken the time to get some feedback. As humans, we don't necessarily like to hear our greatest loves being criticized, especially if we have committed so much of our lives to it. But the thing to keep in mind...