Book Image

Gamification with Unity 5.x

By : Lauren S. Ferro
Book Image

Gamification with Unity 5.x

By: Lauren S. Ferro

Overview of this book

Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place! This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch. You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.
Table of Contents (11 chapters)

After the game


Asking playtesters directly about their experience with your game or application will give you a lot more detailed information about why certain elements were good, and others will not give you so much. For example, one tester may like the Leaderboards because it gave them a sense of achievement, and the other may like them because they enjoyed being better than everyone else. These two varying opinions are useful; if your intention was to encourage competition, then at least you know that to some extent, it's working.

Asking them to explain the game to you

 

"If you can't explain it simply, you don't understand it well enough."

 
 -- Albert Einstein

The same can be said about your game. If players can't describe what your game is about, or what it is supposed to achieve in its simplest form, then it's not clear enough. This could be because the rules are ill-defined or that the objectives are not clear enough. Perhaps your intention was to create a role-playing application to...