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Gamification with Unity 5.x

Gamification with Unity 5.x

By : Lauren S. Ferro
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Gamification with Unity 5.x

Gamification with Unity 5.x

3 (2)
By: Lauren S. Ferro

Overview of this book

Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place! This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch. You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.
Table of Contents (11 chapters)
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Iteration


After we have done all the playtesting, is time to plan another development cycle. In fact, the work of tuning your application doesn't stop after the first tests. On the contrary, it goes through different iterations many times.

The iteration cycle

The cycle starts with the planning stage, which includes brainstorming, organizing the work (as we have seen, for instance, in Scrum), and so on. In the next phase, development, we actually create the application, as we did in the last chapter. Then, there is the playtesting, which we have seen in this chapter. In the latter stage, we tune and tweak values, as well as fix bugs in our application.

Afterwards, we iterate the whole cycle again, by entering the planning stage again. Here, we need to plan the next iteration, what should be left, what should be done better, and what to remove. All these decisions should be based on what we have collected in the playtesting stage. The cycle is well represented in the following figure as a spiral...

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