Book Image

Gamification with Unity 5.x

By : Lauren S. Ferro
Book Image

Gamification with Unity 5.x

By: Lauren S. Ferro

Overview of this book

Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place! This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch. You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.
Table of Contents (11 chapters)

Connecting our application to a database

In this section, we will explore the different options we have to connect our application to a database. Of course, we are going to see numerous options, but, for sure, this is a good start, especially for those who have never connected an application to a database before.

Why are databases important for playtesting?

First of all, we need to understand why databases are important for playtesting. As we have seen in the previous sections, playtesting is mainly about collecting data from the players/users and using this data to improve our game. However, this data must to be stored somewhere, and that's why a database becomes handy.

In fact, we can store data locally, but this would limit the playtesting to only being in-studio, whereas having a database where our application can send data allows us to distribute beta or alpha versions among playtesters.

Services for databases

Once we have decided to use a database for our application, we have two...