Book Image

Gamification with Unity 5.x

By : Lauren S. Ferro
Book Image

Gamification with Unity 5.x

By: Lauren S. Ferro

Overview of this book

Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place! This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch. You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.
Table of Contents (11 chapters)

Summary

In this chapter, we have covered the process of playtesting as well as ways to go about it. This includes deciding what you want out of your playtest, where to playtest, and what to ask your playtesters. Then, we looked at how to take this information and use it to improve your game or application. Finally, we learned what data persistence is within our application and how to use PlayerPrefs to save data. Furthermore, we learned why databases are important for playtesting, how to install them, and how to use PlayFab to store our data in an online database.

In the next chapter, we will wrap up everything we did as part of the project. We will make sure that the project is ready to be published and that you have all of the necessary skills to get it to the final stage.