Book Image

Gamification with Unity 5.x

Book Image

Gamification with Unity 5.x

Overview of this book

Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place! This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch. You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.
Table of Contents (16 chapters)
Gamification with Unity 5.x
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Chapter 9.  Graduating Your Project to Completion

We're almost there. The finish line is visible, and this chapter is about putting in those last efforts to achieve something wonderful. So, how do we go about finishing the application, making sure that there are no loose ends, bugs, or any oversights that will impact the final build? In this chapter, we will cover the following topics:

  • To begin, Finishing the application will explore what is required to finish your application

  • Next, we will look at Optimizing the project for a mobile platform, where we will learn how to optimize our application in many different ways, such as screen resolution, devices, and so on

  • Then, before finishing up, Getting it ready to publish will cover the final things to consider before you press the publish button

  • Lastly, Where do I begin? and Towards new horizons will consider the different additions to implement to the application to extend its functionality

Now that we have the outline for the penultimate chapter...