Book Image

Gamification with Unity 5.x

Book Image

Gamification with Unity 5.x

Overview of this book

Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place! This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch. You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.
Table of Contents (16 chapters)
Gamification with Unity 5.x
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Optimizing the project for a mobile platform


There are many different ways to optimize a game for a mobile platform. Whether it is for a mobile or tablet, there are a few key things to consider, which we will discuss here.

Note

Unity provides a great resource for optimizing for mobile platforms docs.unity3d.com/Manual/MobileOptimizationPracticalGuide.html. This section also provides a list of other, more specific optimizations, such as scripts and graphics.

Processing the power

Let's look at the issues that can impede your gaming experience. Mobile devices (and computers in general) have limits on how much they can process at any one time, and ultimately, this impacts the performance of your game on a device. Some parts of your game can be extremely draining and, as a result, the running of your game is not as smooth as it could be. There are different things to consider for 2D and 3D games, and we're going to explore both in the following sections.

For 2D games

Some image formats can result in...