Book Image

Gamification with Unity 5.x

By : Lauren S. Ferro
Book Image

Gamification with Unity 5.x

By: Lauren S. Ferro

Overview of this book

Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place! This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch. You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.
Table of Contents (16 chapters)
Gamification with Unity 5.x
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Summary


This chapter covered different aspects of getting your application ready to publish. It included the marketing aspect, and different ways to engage your audience. It featured important things to consider before pressing Publish, such as making sure to adhere to the terms and conditions. We also discussed short- to long-term planning for the time leading up to publishing. Lastly, this chapter recommends considering new game elements to implement into the current application to give it some alternate gameplay features.

Our next chapter will be our last, and it will complete our journey. But of course, just because this book has come to an end, it doesn't mean your journey into the world of gamification has to, so get ready to find out how you can develop your skills in other ways and develop the skills that you have learned in this book. Exciting adventures await!