Book Image

Gamification with Unity 5.x

By : Lauren S. Ferro
Book Image

Gamification with Unity 5.x

By: Lauren S. Ferro

Overview of this book

Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place! This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch. You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.
Table of Contents (11 chapters)

Where do I begin?

So, we have covered quite a large amount of content and ways to approach social media, marketing, and getting your application ready for publishing, so where do you begin?

Short-term

In the short term, it is important to keep active. That way, even if your development process takes time, people are reminded about the awesome work that you are doing. Short posts about what you're up to, or an image during the development process, are all enough to maintain interest, but not to indefinitely keep it. Make sure that you have more detailed updates along the way so that there is a bit more context about what you and your team have been up to.

Long-term

Create a timeline, such as in the following figure, from when you begin developing to when you will be finished. Ideally, you should already have a timeline, but if you don't, create one. In this timeline, include all the different stages, for example, iterations, testing, and so on, and approximate dates. Now, with this...