Book Image

Gamification with Unity 5.x

By : Lauren S. Ferro
Book Image

Gamification with Unity 5.x

By: Lauren S. Ferro

Overview of this book

Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place! This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch. You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.
Table of Contents (11 chapters)

Towards new horizons

Just because we have finished the application in terms of what this book explains, it doesn't mean that there are no additional features that you can add at a later stage. To get an idea of other features to add, take a look back at the game elements list in Chapter 1, The Anatomy of Games! Think of different ways that you can incorporate the elements or mechanics to achieve the same result. For example, instead of a badge, give the player a higher status, or reveal another part of the story. Experimenting is the key when it comes to taking your ideas and evolving them!