Welcome to Beginning C++ Game Programming. I will waste no time in getting you started on your journey to writing great games for the PC, using C++ and OpenGL-powered SFML.
This is quite a hefty first chapter, but we will learn absolutely everything we need to, in order to have the first part of our first game up-and-running. Here is what we will cover in this chapter:
Find out about the games we will build
Learn a bit about C++
Explore SFML and its relationship with C++
Look at the Visual Studio software, which we will use throughout the book
Set up a game development environment
Create a reusable project template, which will save a lot of time
Plan and prepare for the first game project, Timber!!!
Write the first C++ code of the book and make a runnable game that draws a background