Book Image

Beginning C++ Game Programming

Book Image

Beginning C++ Game Programming

Overview of this book

This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more.
Table of Contents (24 chapters)
Beginning C++ Game Programming
Credits
About the Author
About the Reviewer
www.PacktPub.com
Dedication
Preface
17
Before you go...

Chapter 1. C++, SFML, Visual Studio, and Starting the First Game

Welcome to Beginning C++ Game Programming. I will waste no time in getting you started on your journey to writing great games for the PC, using C++ and OpenGL-powered SFML.

This is quite a hefty first chapter, but we will learn absolutely everything we need to, in order to have the first part of our first game up-and-running. Here is what we will cover in this chapter:

  • Find out about the games we will build

  • Learn a bit about C++

  • Explore SFML and its relationship with C++

  • Look at the Visual Studio software, which we will use throughout the book

  • Set up a game development environment

  • Create a reusable project template, which will save a lot of time

  • Plan and prepare for the first game project, Timber!!!

  • Write the first C++ code of the book and make a runnable game that draws a background